Gradius IV
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is the fourth
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
installment in a series of
scrolling shooter In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s developed by
Konami Computer Entertainment Tokyo , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casinos ...
. It was preceded by ''
Gradius III ''Gradius III'' is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third game in the ''Gradius'' series. The game was por ...
'', released in
1989 File:1989 Events Collage.png, From left, clockwise: The Cypress Street Viaduct, Cypress structure collapses as a result of the 1989 Loma Prieta earthquake, killing motorists below; The proposal document for the World Wide Web is submitted; The Exxo ...
, although spinoffs had been released prior to it such as ''
Gradius Gaiden is a 1997 horizontal-scrolling shooter video game developed and published for the PlayStation by Konami. Players control one of four different starships in their mission to eradicate the Bacteria army from destroying the planet Gradius. Gameplay ...
''. This title brings a considerable graphical upgrade, particularly with the use of colored lighting. In addition, there have been several additions and removals to the vaulted weapons system; specifically, the edit mode has been removed and an online ranking system was added.


Gameplay

The core gameplay of ''Gradius IV'' remains relatively unchanged. However, several changes were made on the weapons system in the transition from ''
Gradius III ''Gradius III'' is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third game in the ''Gradius'' series. The game was por ...
''. First of all, the edit mode has been completely eliminated, as are the "Snake Option" (s.option), the "Reduce" shield type, and the seventh powerup category. The seventh powerup category was the one that was labeled "!" and would produce detrimental results, such as reducing the speed or eliminating the weapons of the ship. In this game there are a total of six configurations, the first four of which are migrated from ''
Gradius II ''Gradius II'' (also known as ''Vulcan Venture'' in arcades outside Japan) is a side-scrolling shooter game. Originally released for the arcades in Japan in 1988, it is the sequel to original ''Gradius'' and was succeeded by ''Gradius III''. Por ...
''. The two new configurations are as follows: *Configuration 5: The missile mode is a vertical mine that is released above and below the ship. After a short delay, the mines explode, yielding a large explosion. The double mode is the standard 45-degree angle split. The laser mode is a thin
armor-piercing Armour-piercing ammunition (AP) is a type of projectile designed to penetrate either body armour or vehicle armour. From the 1860s to 1950s, a major application of armour-piercing projectiles was to defeat the thick armour carried on many warsh ...
round that can penetrate multiple enemies. *Configuration 6: The missile mode is the flying torpedo, which produces two missiles that fly forward in front of the ship. The double mode is the tailgun, seen in other configurations. The laser is the twin laser seen in ''
Gradius III ''Gradius III'' is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third game in the ''Gradius'' series. The game was por ...
''.


Development and release

''Gradius IV'' was the creation of Konami designers Ashida Hiroyuki, known for his work on ''
Gradius II ''Gradius II'' (also known as ''Vulcan Venture'' in arcades outside Japan) is a side-scrolling shooter game. Originally released for the arcades in Japan in 1988, it is the sequel to original ''Gradius'' and was succeeded by ''Gradius III''. Por ...
'' and ''
Detana!! TwinBee , released in Europe and North America as ''Bells & Whistles'', is a 1991 vertically scrolling shooter arcade video game developed and released by Konami. It is the fifth entry in the ''TwinBee'' series and the second to be released for arcades fo ...
'', and Yoro Daisuke, who assisted with production of ''Bishi Bashi Champion''.
Translation
by Shmuplations. ).
Daisuke felt that the game was his first "important" video game project as it was the first video game he was involved in from the start of production, which he claims made development a difficult endeavor. The team often drew their ideas on a whiteboard, which was used as a reference during work. Development was pressured as the team wanted to make a ''Gradius'' game worthy of having the name "IV"; Yoro recalls that the production staff felt indifferent with many of its mechanics, with some having pride in them and others wishing they had been done differently. Ashida joined the project as director, which was met with a somewhat negative reaction from employees working on it. One of the team's biggest ideas was the stage designs, as they wanted them to feel fresh and new, as well as being distinct from previous ''Gradius'' titles. The project's theme was "interactive", signaling that levels should be engaging and react based on the player's movement and actions. As the first game in the series to use 3D graphics, the team focused to make stages take advantage of this. The first stage, featuring large, reflective metal planetoids, was a sort-of homage to ''Gradius II'' and its first level, which had fire-coated planets with large dragon-like enemies bursting out of them. Some stage ideas, like the "volcano" theme in the fourth level, were incorporated from other ''Gradius'' games, with the majority being original ideas. A "boss rush" segment was added as the idea was popular among other Konami staff. Several stage ideas were cut from the final game as the team had disagreements over how they would function, most notably a puzzle-like stage where the player shot reflective spheres to open up passageways. Development of ''Gradius IV'' lasted for roughly ten months — midway through development it was put on hold while staff was shuffled. The subtitle "Fukkatsu", translating to "Resurrection" or "Revival", was added to represent three different ideas: the revival of ''Gradius'' series antagonist GOFER, the revival of arcade games in general, and the revival of more "stoic" shooting games, as the staff was displeased with how the shooter genre was mainly relegated to bullet-hell, "daimaku" games for more hardcore fans. The player's ship, the Vic Viper, was redesigned several times as the staff was unhappy with how most of the revisions turned out. The final design was made to emphasize the ship's "sharpness", since it was redesigned for a 3D video game. The "edit mode" from ''Gradius III'' was cut from ''IV'' as the team felt it made the game unbalanced. ''Gradius IV'' was presented to the public at the 39th JAMMA tradeshow in Japan in November 1998, shown alongside Konami's own ''Evil Night''. It was officially released in Japan on February 4, 1999, running on the Konami Hornet arcade system. To help promote the game, Konami hosted an online-ranking tournament: once a player's game was over a password was presented, which could be uploaded to the company's website for a chance to win prizes up until August 27, 1999.


Reception

In Japan, ''Game Machine'' listed ''Gradius IV'' on their April 1, 1999 issue as being the second most-successful arcade game at the time. Home versions of ''Gradius IV'' were mostly positive. In their review for ''Gradius III & IV'',
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
called its graphics colorful and its backgrounds detailed, although said it was "still a bit behind the curve back then". ''Gamers' Republic'' agreed, going further to say that the PlayStation 2 port was superior than the arcade version through its vibrant backgrounds, fast-paced gameplay and impressive boss fights. ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' magazine was much more negative towards the game in their 2007 retrospective, saying that its ugly graphics and "hideously" unfair stage designs made ''Gradius IV'' an "utter catastrophe of a game". They stated the PlayStation 2 conversion was slightly improved thanks to its save-state feature, but that overall it was a major disappointment compared to previous ''Gradius'' game. In a 2017 retrospective coverage of the ''Gradius'' series, ''Hardcore Gaming 101'' said that ''IV'' felt more like a "best-of" remake of the first four games instead of a full-new game, disliking its graphics for being poor and its mechanics for sometimes being unfinished and not well-implemented. They also said that the game was more of a step back compared to the critically acclaimed ''
Gradius Gaiden is a 1997 horizontal-scrolling shooter video game developed and published for the PlayStation by Konami. Players control one of four different starships in their mission to eradicate the Bacteria army from destroying the planet Gradius. Gameplay ...
'' for not using many of its ideas and features that proved to fix and improve upon the core ''Gradius'' gameplay, writing: "Since it feels like such a redux, with very little added to the formula and almost nothing carried over from ''Gaiden'', ''Gradius IV'' just seems redundant. It’s not terrible, but it’s really only worth investigating for hardcore fans and completionists."


Notes


References


External links

* {{Authority control 1999 video games Arcade video games Gradius video games Multiplayer and single-player video games PlayStation 2 games PlayStation Portable games Video game sequels Video games developed in Japan Video games set on fictional planets Video games set in outer space